Thursday 24 April 2008

Learning to Love Maya (slowely)

Once again I have completely forgotten to post the I-dent so apologies for that, not exactly sure what to write this week as all I have been doing is the Maya stuff so I will try and wing it and see what happens.

I suppose the logical place to start is Maya, which I have a sort of love hate relationship with, mostly hate. However, the tutorials have really helped and I can sort of get my head round the graph editor now, which when you know how, I will grudgingly admit, is quite useful. I have spent most of this week on the bowling ball which I am quite happy with. Peter Bailey’s talk was very useful in getting a lot of the movement right. I started the table tennis ball but wasn’t really trying so it looks a bit crap; the rotation is all wrong, which in turn messes up the stretch and squash and I can not for the life of me work out how to put locators on. That said, unless you watch it on wire frame you can not actually tell that it is rotating that much, if I have time tomorrow or Saturday I will try and fix it but through some perverse need to punish myself I have decided to try and model a football tomorrow so it may have to stay as it is. I am quite looking forward to the character animation, mainly because it is a bit more interesting than a ball, although I can see it getting stupidly complicated very quickly.

That’s just about the extent of anything remotely interesting that I had to say, so I am off to go watch Richard Linklater’s A Scanner Darkly (2006) I don’t know if its any good but it looks like it has all been rotoscoped, so I shall update you next week sports fans!

Thursday 17 April 2008

Easter stooff

First blog since Easter so it might take me a while to get back into the swing of things. I still have not posted the I-dent but I suppose that’s a bit irrelevant now.

Will kick things off by talking about this week and returning to my most favourite thing in the whole wide world, Maya; to say I found animating the ball frustrating would be a bit of an understatement, but I have gone through some of the tutorials since then and I have found those really useful so hopefully I will have more success with the other tasks in future. I’m hoping I can get my head round it, especially the modelling side of it as I think having a 3D environment to work in lends itself better to my ideas as it is easier to work out things like camera angles and lighting. I’m not overly keen on the whole 3D finish though, so I might look into how the giant was textured in Iron Giant, where cell shading was used to make the character look like it was 2D.

I found the Easter project really good fun, I did keep putting off the script though as I had never done something like that and was a bit wary of it but once I started it I really liked it. For the storyboard I really tried to bring something else to the script by tweaking the odd bit here and there and utilising what I have learned about cinematography. How successful that has been and weather or not I would be aloud to do that in a professional situation, I do not know. The script was heavily influenced by Roman Klochkov’s Administrators, (I can’t find a version of it on the internet so this is just a link to his myspace) and Terry Gilliam’s Brazil. I also recycled quite a lot of research that I did for a project last year, it is mostly newspaper cuttings which where really useful for getting inspiration as well as some sketches of some stuff I got given in a police station, although my script dose not deal with this police equipment the memories evoked by the sketches and the odd scribbled note, reminded me of how hard it was to get the stuff and what happened while I was there, which also served as inspiration.